//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //////////////////////////////////////////////////////////////////////// #ifndef __IOMAPSERIALIZE__ #define __IOMAPSERIALIZE__ #include "otsystem.h" #include "database.h" #include "map.h" typedef std::map > ItemMap; typedef std::list > ContainerStackList; class House; class IOMapSerialize { public: virtual ~IOMapSerialize() {} static IOMapSerialize* getInstance() { static IOMapSerialize instance; return &instance; } bool loadMap(Map* map); bool saveMap(Map* map); bool updateAuctions(); bool loadHouses(); bool updateHouses(); bool saveHouses(); bool saveHouse(Database* db, House* house); protected: IOMapSerialize() {} // Relational storage uses a row for each item/tile bool loadMapRelational(Map* map); bool saveMapRelational(Map* map); // Binary storage uses a giant BLOB field for storing everything bool loadMapBinary(Map* map); bool saveMapBinary(Map* map); bool loadItems(Database* db, DBResult* result, Cylinder* parent, bool depotTransfer); bool saveItems(Database* db, uint32_t& tileId, uint32_t houseId, const Tile* tile); bool loadContainer(PropStream& propStream, Container* container); bool loadItem(PropStream& propStream, Cylinder* parent, bool depotTransfer); bool saveTile(PropWriteStream& stream, const Tile* tile); bool saveItem(PropWriteStream& stream, const Item* item); }; #endif