//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //////////////////////////////////////////////////////////////////////// #ifndef __HOUSETILE__ #define __HOUSETILE__ #include "tile.h" class House; class HouseTile : public DynamicTile { public: HouseTile(int32_t x, int32_t y, int32_t z, House* _house); virtual ~HouseTile(); //cylinder implementations virtual ReturnValue __queryAdd(int32_t index, const Thing* thing, uint32_t count, uint32_t flags) const; virtual Cylinder* __queryDestination(int32_t& index, const Thing* thing, Item** destItem, uint32_t& flags); virtual void __addThing(Creature* actor, int32_t index, Thing* thing); virtual void __internalAddThing(uint32_t index, Thing* thing); House* getHouse() {return house;} private: void updateHouse(Item* item); House* house; }; #endif