//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //////////////////////////////////////////////////////////////////////// #if defined(WIN32) && not defined(__CONSOLE__) #ifndef __GUI__ #define __GUI__ #include "resources.h" #include "playerbox.h" class GUI { public: static GUI* getInstance() { static GUI instance; return &instance; } void initTrayMenu(); void initFont(); uint64_t m_lineCount; std::string m_logText; bool m_connections, m_minimized; HWND m_mainWindow, m_statusBar, m_logWindow; HFONT m_font; PlayerBox m_pBox; HMENU m_trayMenu; }; #endif #endif