//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //////////////////////////////////////////////////////////////////////// #ifndef __GAMESERVER__ #define __GAMESERVER__ #include "otsystem.h" #include "resources.h" class GameServer { public: GameServer(): name("TheForgottenServer"), address("localhost"), versionMin(CLIENT_VERSION_MIN), versionMax(CLIENT_VERSION_MAX), port(7172) {} GameServer(std::string _name, uint32_t _versionMin, uint32_t _versionMax, std::string _address, uint32_t _port): name(_name), address(_address), versionMin(_versionMin), versionMax(_versionMax), port(_port) {} virtual ~GameServer() {} std::string getName() const {return name;} uint32_t getVersionMin() const {return versionMin;} uint32_t getVersionMax() const {return versionMax;} std::string getAddress() const {return address;} uint32_t getPort() const {return port;} protected: std::string name, address; uint32_t versionMin, versionMax, port; }; typedef std::map GameServersMap; class GameServers { public: GameServers() {} virtual ~GameServers() {clear();} static GameServers* getInstance() { static GameServers instance; return &instance; } bool loadFromXml(bool showResult = false); bool reload(bool showResult = false); GameServer* getServerById(uint32_t id) const; GameServer* getServerByName(std::string name) const; GameServer* getServerByAddress(std::string address) const; GameServer* getServerByPort(uint32_t port) const; protected: void clear(); GameServersMap serverList; }; #endif