noinst_PROGRAMS = theforgottenserver CXXFLAGS = -g -O1 AM_CXXFLAGS = $(XML_CPPFLAGS) $(OTSERV_FLAGS) $(LUA_CFLAGS) $(DEBUG_FLAGS)\ $(MYSQL_FLAGS) $(SQLITE_FLAGS) $(ODBC_FLAGS) $(PGSQL_FLAGS)\ $(PROFILER_FLAGS) $(OPTIONAL_FLAGS) -D_THREAD_SAFE -D_REENTRANT -Wall theforgottenserver_LDADD = $(LUA_LIBS) if USE_MYSQL MAYBE_MYSQL = databasemysql.cpp databasemysql.h endif if USE_SQLITE MAYBE_SQLITE = databasesqlite.cpp databasesqlite.h endif if USE_PGSQL MAYBE_PGSQL = databasepgsql.cpp databasepgsql.h endif if USE_ODBC MAYBE_ODBC = databaseodbc.cpp databaseodbc.h endif if LOGIN_SERVER MAYBE_LOGIN = gameservers.cpp gameservers.h endif if REMOTE_CONTROL MAYBE_REMOTE = admin.cpp admin.h endif theforgottenserver_SOURCES = account.h actions.cpp actions.h $(MAYBE_REMOTE) \ allocator.cpp allocator.h baseevents.cpp baseevents.h beds.cpp \ beds.h chat.cpp chat.h combat.cpp combat.h condition.cpp condition.h \ config.h configmanager.cpp configmanager.h connection.cpp \ connection.h const.h container.cpp container.h creature.cpp \ creature.h creatureevent.cpp creatureevent.h cylinder.cpp cylinder.h \ database.cpp database.h databasemanager.cpp databasemanager.h \ $(MAYBE_MYSQL) $(MAYBE_SQLITE) $(MAYBE_PGSQL) $(MAYBE_ODBC) \ depot.cpp depot.h exception.cpp exception.h fileloader.cpp \ fileloader.h game.cpp game.h $(MAYBE_LOGIN) globalevent.cpp \ globalevent.h group.cpp group.h gui.cpp gui.h house.cpp house.h \ housetile.cpp housetile.h inputbox.cpp inputbox.h ioban.cpp ioban.h \ ioguild.cpp ioguild.h iologindata.cpp iologindata.h iomap.cpp \ iomapserialize.cpp iomapserialize.h item.cpp item.h items.cpp \ items.h luascript.cpp luascript.h mailbox.cpp mailbox.h map.cpp \ map.h md5.cpp md5.h monster.cpp monster.h monsters.cpp monsters.h \ movement.cpp movement.h networkmessage.cpp networkmessage.h npc.cpp \ npc.h otpch.h otserv.cpp otsystem.h outfit.cpp outfit.h \ outputmessage.cpp outputmessage.h party.cpp party.h playerbox.cpp \ playerbox.h player.cpp player.h position.cpp position.h \ protocol.cpp protocol.h protocolgame.cpp protocolgame.h \ protocolhttp.cpp protocolhttp.h protocollogin.cpp protocollogin.h \ protocolold.cpp protocolold.h quests.cpp quests.h raids.cpp \ raids.h resources.h rsa.cpp rsa.h scheduler.cpp scheduler.h \ scriptmanager.cpp scriptmanager.h server.cpp server.h sha1.cpp \ sha1.h spawn.cpp spawn.h spells.cpp spells.h status.cpp status.h \ talkaction.cpp talkaction.h tasks.cpp tasks.h teleport.cpp \ teleport.h templates.h textlogger.cpp textlogger.h thing.cpp \ thing.h tile.cpp tile.h tools.cpp tools.h town.h trashholder.cpp \ trashholder.h waitlist.cpp waitlist.h waypoints.h weapons.cpp \ weapons.h vocation.cpp vocation.h